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Rules For Street Dice: Threes
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Published: November 14, 2006
Street dice games require little in the way of equipment–usually just a wall and dice, and have few rules and simple play. The simplicity of the games mean the games are easy and quick to learn how to play and are pretty popular.
Games like Threes, or more specifically Trips, as well as Pig and Mexico have very local origins. Street dice games are typically homemade or back-alley creations taught and learned between friends and family. Since the street dice games are regional favorites, rules and etiquette have a colloquial and idiomatic component in the way of differences or variations of game play or etiquette.
Trips is a street dice betting game. The object of the game is to get the lowest score in a round. The lowest scorer wins the pot. There aren't a required number of rounds or games to be played or a set a number of players in a given game.
Rollers stand or crouch in a circle or semicircle around a wall. Players determine who plays first, usually by rolling a single die, highest or lowest roll rolls first. The next highest or lowest player rolls next in play and so on. Any players tied roll again. When playing order is determined, the players ante equal amounts into the middle of the circle. The pot pays out to the roller with the lowest score at the end of each round.
Each player takes turns rolling the five dice each round. The first roll is with all five dice. On each roll, the player must keep at least one die, but can keep more. The lowest possible score is a zero. Each dice number is its point value 1=1, 2=2 etc. Rolling a 3 however is worth zero.
For example, a player makes his first roll and receives 4-5-6-1-1. Ideally he would hold the 1's. He would then roll the three remaining die. On this particular turn he receives 6-5-3-2. He would most likely keep the three-remember its worth zero. He may or may not keep the two, but would definitely roll the remaining two die. On his next roll he may get 4-4. He would have to keep one of the two 4s. He would then roll the final die for say, a two. In total, he can only roll the five times. First rolls that result in a 3-3-3-3-3, he wouldn't' have to roll for the rest of his turn. In a case where he rolls a 6-6-6-6-6, he would "Shoot the moon," On the chance he "Shoots the moon" he automatically wins the round and the pot.
Each player takes their turn. After everyone has rolled, the player with the lowest score is the winner. In the event of a tie, the tied players would ante again into the pot. The players would then roll to see who rolls first, much like the beginning of the street dice game. Each tied player then takes another turn as in round.
The player who wins the tie with the lowest score wins the pot of this street dice game.
Threes. 2006. Wikipedia. 13 Nov 2006. www.wikipedia.org
Games like Threes, or more specifically Trips, as well as Pig and Mexico have very local origins. Street dice games are typically homemade or back-alley creations taught and learned between friends and family. Since the street dice games are regional favorites, rules and etiquette have a colloquial and idiomatic component in the way of differences or variations of game play or etiquette.
Trips is a street dice betting game. The object of the game is to get the lowest score in a round. The lowest scorer wins the pot. There aren't a required number of rounds or games to be played or a set a number of players in a given game.
Rollers stand or crouch in a circle or semicircle around a wall. Players determine who plays first, usually by rolling a single die, highest or lowest roll rolls first. The next highest or lowest player rolls next in play and so on. Any players tied roll again. When playing order is determined, the players ante equal amounts into the middle of the circle. The pot pays out to the roller with the lowest score at the end of each round.
Each player takes turns rolling the five dice each round. The first roll is with all five dice. On each roll, the player must keep at least one die, but can keep more. The lowest possible score is a zero. Each dice number is its point value 1=1, 2=2 etc. Rolling a 3 however is worth zero.
For example, a player makes his first roll and receives 4-5-6-1-1. Ideally he would hold the 1's. He would then roll the three remaining die. On this particular turn he receives 6-5-3-2. He would most likely keep the three-remember its worth zero. He may or may not keep the two, but would definitely roll the remaining two die. On his next roll he may get 4-4. He would have to keep one of the two 4s. He would then roll the final die for say, a two. In total, he can only roll the five times. First rolls that result in a 3-3-3-3-3, he wouldn't' have to roll for the rest of his turn. In a case where he rolls a 6-6-6-6-6, he would "Shoot the moon," On the chance he "Shoots the moon" he automatically wins the round and the pot.
Each player takes their turn. After everyone has rolled, the player with the lowest score is the winner. In the event of a tie, the tied players would ante again into the pot. The players would then roll to see who rolls first, much like the beginning of the street dice game. Each tied player then takes another turn as in round.
The player who wins the tie with the lowest score wins the pot of this street dice game.
Threes. 2006. Wikipedia. 13 Nov 2006. www.wikipedia.org
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